HALFLINE

Play with a friend. Attack and defend.

Put one phone between you and a friend. Launch missiles at their base, shoot their rockets out of the sky, and throw live bombs back before they explode.

Challenge a friend.
Right across the table.

Set one phone flat between two friends and each of you gets half the battlefield. Pull back to launch missiles across the canyon, hold machine guns to defend your sky, and catch live bombs to throw them back.

Playing solo? Jump into Vs bot on Easy, Medium, or Hard—where the AI plays with the same two-finger rules as a friend across the table.

Attack Defend Upgrade

Attack with missile salvos.
Defend the sky & throw bombs back.
Hold anywhere to build in real time.
Upgrade & repair in the heat of battle.

Marketing

Instant Social Hook

One phone turns any table into a face-to-face two-player match in seconds—built for genuine reactions, instant rematches, and shareable short-form clips.

Easy to Learn, Hard to Manage

Anyone can pull back and fire in one second, but winning takes real-time juggling: collecting coins, timing reloads, cooling machine guns before overheat, avoiding friendly fire, and throwing live bombs back before they detonate.

The project at a glance

Genre
Arcade strategy
Modes
2-player shared screen + Vs Bot
Platforms
Android + Web
Phase
Playable prototype
Game developer
Hassan Heydari Nasab

Looking for a partner in
marketing & publishing.

Let’s bring Halfline to a wider audience: shape the positioning, test user acquisition, and plan the launch together.

Let’s talk: hsn6@tuta.io
Four friends seated around one phone: two players attack and defend while one friend cheers and another facepalms

Every match draws a crowd.
Every player brings a friend.